Technical:
Developer Documentation: Q&As
QuickDraw 3D Contents
qd3d50 - Region Structure
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(8-Apr-96)
qd3d49 - Missing Geometries in QuickDraw 3D 1.0.X
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(8-Apr-96)
qd3d48 - Header Conditions
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(8-Apr-96)
qd3d47 - View Hints
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(8-Apr-96)
qd3d46 - UV's in Vertex List
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(8-Apr-96)
qd3d45 - Clarification of TQ3HitData's 'distance' Field
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(8-Apr-96)
qd3d44 - Quality of Video Textures
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(8-Apr-96)
qd3d43 - Screen Flickering
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(8-Apr-96)
qd3d42 - 3D Acceleration
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(8-Apr-96)
qd3d41 - Collision Detection
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(8-Apr-96)
qd3d40 - pointOfInterest
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(8-Apr-96)
qd3d39 - Transparency Not Working on Some Machines
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(8-Apr-96)
qd3d38 - Highlight State
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(8-Apr-96)
qd3d37 - Extensions vs. Libraries
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(8-Apr-96)
qd3d36 - The Backfacing Option
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(8-Apr-96)
qd3d35 - Ambient Coefficient
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(8-Apr-96)
qd3d34 - Limitations of the Apple QuickDraw 3D Acceleration Card
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(8-Apr-96)
qd3d33 - Determining 3DMF Endian-ness
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(8-Apr-96)
qd3d32 - Sources of 3DMF Documentation
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(8-Apr-96)
qd3d31 - Determining Which Features Are Supported by Specific Renderers
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(8-Apr-96)
qd3d30 - Light Color
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(15-Feb-96)
qd3d29 - UV Support
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(15-Feb-96)
qd3d28 - QuickDraw 3D Documentation
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(09-Feb-96)
qd3d27 - QuickDraw 3D Debugging Tools
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(09-Feb-96)
qd3d26 - Loading Applications Without QD3D
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(15-Sept-95)
Related File Contents
QuickDraw 3D Technical Notes
3D Metafile Reference
Technical Q&As
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